Something just never feels quite totally solid. I can sort of see how you can expand it a touch. then you're going to kill large amounts, before you go home. Then you're going to have lots of combat with potential recon/info gathering/ possible diplomacy talk with other members of the imperium. Then you're going to roleplay them travelling to some combat type zone. ![]() You're going to roleplay training and meditation. Then add on top the secretive nature of the Deathwatch adding even more constraints. ![]() We have to let them play space marines somehow!!"Īs an agent for the Inquisition, or as crew for a Rogue Trader I can see all sorts of potential roleplaying arenas and potential hooks and places you can use.īut Space Marines by the very nature of what they are seem quite constrained. ![]() I do kind of get the feeling that they did it less for the sense it made as a roleplaying game. Although I do have to admit, whilst I enjoyed reading Deathwatch and seeing just how they've set it up.
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